[MASS PRODUCTION] TERRAN HEGEMONY
Earth's old order never stopped building. Its foundries turn out more armor for the same alloy than anyone else, and its doctrine wins when scouts, line mechs and artillery fight as one.
- >Units cost 15% less
- >Combined arms bonus in battle
Field bigger task forces, mix every archetype, and win the long war of attrition.
[ELITE ENGINEERING] SOVEREIGNTY COLLECTIVE
A union of core worlds that builds fewer machines and builds them better. Every Collective mech hits harder, holds longer behind its shields and gets there sooner.
- >Units cost 15% more
- >+10% attack, +25% shields, +10% speed
Small, expensive task forces that trade efficiently and are hard to grind down.
[FAST AND HUNGRY] FRONTIER LIBERATION
Miners, haulers and deserters from the outer systems. They strike from far away, strip the battlefield clean and are gone before the counterattack lands.
Raid across systems, live off salvage fields, and never be where the enemy expects.