[CHAIN OF COMMAND]

NOBODY HOLDS A SECTOR ALONE

Founding an alliance is free. Alliances have chat, mail, ranks and roles, sibling alliances, shared objectives and a Hall of Fame. Together you plan strikes, land on a world as one, hold each other's worlds, trade, and fight wars that are scored unit by unit.

[WAR ROOM]

PLAN THE NEXT STRIKE

The war room is where an alliance decides what to hit and who goes. Leaders call the targets, members bring the intel, and everyone can see who is able to get there in time.

THE WAR ROOM

THE WAR ROOM

Called targets, reserved attack slots, shared recon and open requests on one screen.

TARGET CALLS

Members suggest targets from the sector map; leaders promote the best ones to official calls, with attack slots members can reserve.

WHO CAN REACH IT

For every called target, see how soon each member's task forces could land, so a strike can be planned around the slowest.

SHARED RECON LIBRARY

Share a recon report with the alliance from Reports and it stays in the library for everyone planning the next attack.

REINFORCEMENT REQUESTS

Ask for help holding a world, and allies send their task forces to defend it.

RESOURCE REQUESTS

Post the resources the alliance needs, and members fill them through the Trade Market.

RUN BY LEADERS

Leaders control the war room. Everyone can see it and help fill it.

[JOINT ATTACKS]

LAND TOGETHER

Open an attack as a joint attack and up to five players, alliance mates and allies, can join with one task force each. Faster task forces leave later and slower ones are boosted, so everyone lands at the same moment. Each attacker risks only their own mechs, and the plunder is shared by the cargo room each one has left.

[JOINT DEFENSE]

HOLD AN ALLY'S WORLD

Send a Defend mission to an alliance mate's or ally's world and your task force holds there for the hours you choose, fighting every battle that lands on it. You can always see who is guarding your own worlds.

[TRADE MARKET]

TRADE WITH PLAYERS

Post an offer, or a request for what you need, and other players take it from the Trade Market. Trades travel by game transport, far faster than your own dropships: every player has two of those at a time, and alliance leaders more, with the rest carried by your own ships at their usual speed. Fair-trade limits stop one-sided deals.

[ALLIANCE WARS]

WARS SCORED IN WRECKAGE

Declare war and every attack between the two sides scores the units each one destroys. The side with the most points when the war ends wins, and its fighters share the reward.

[INTEL]

KNOW YOUR TARGETS

Search for any player, keep a target file with your own notes on the ones that matter, and bookmark worlds on the sector map. The game flags the players who keep hitting you, and a moon sensor can scan the task forces moving at a world nearby.

THE SECTOR MAP

THE SECTOR MAP

Browse the star systems world by world, and chip in to a system's shared warp gate.

TARGET FILES

TARGET FILES

Your notes on a rival, their rank and faction, and a warning when someone is farming you.